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Welcome to the Godot Forum! :wave:
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268
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24610
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May 22, 2026
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Handling Data Streaming & Chunk Loading for Large 3D Maps in Godot
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171
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1900
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June 11, 2026
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How to achieve a dynamic low-poly to high-poly transition/blend shader
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8
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27
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June 11, 2026
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Unable to switch back to window mode after launching the game in `WINDOW_MODE_EXCLUSIVE_FULLSCREEN`
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9
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111
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June 11, 2026
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3D node looses _on_input_event() focus if it moves too fast
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1
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18
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June 11, 2026
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Best practice: where to handle _unhandled_input()
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8
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97
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June 11, 2026
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WOMBO! A deckbuilding horde survivor with roguelike elements
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340
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4739
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June 11, 2026
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3D Objective System
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1
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28
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June 11, 2026
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How to create a city in godot 4
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17
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176
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June 11, 2026
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VoiceOver screenreader fails to click button
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0
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9
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June 11, 2026
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Help Exporting 3D Animations From Blender
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3
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24
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June 11, 2026
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New website to create VFX textures
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0
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17
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June 11, 2026
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How can i implement Google Admob Ads in my godot game?
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1
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26
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June 11, 2026
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Friction Problem
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3
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65
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June 11, 2026
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Best practice for creating similar tiles with different attributes.
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4
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46
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June 11, 2026
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How can I make two graph nodes automatically linked to eachother?
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5
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35
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June 11, 2026
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New alpha of our demo: Materia
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6
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138
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June 11, 2026
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Character Creator Creator, Figura, in development!
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7
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53
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June 11, 2026
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I want to create a drift car using VehicleBody3D node
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19
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147
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June 11, 2026
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Lands of Fury - Fast-paced action RPG roguelite
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66
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1392
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June 11, 2026
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Kanama: experimental Kotlin scripting for Godot through GDExtension + JVM
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2
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74
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June 11, 2026
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Mouse input pushed to viewports cannot reach physics bodies
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0
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12
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June 11, 2026
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Multiplayer RTS Unit Selection
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0
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19
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June 11, 2026
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Release candidate: Godot 4.7 RC 2
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0
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34
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June 11, 2026
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I can't call function "queue_free" on base "nil" even though said base has a value?
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1
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27
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June 11, 2026
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Changing between alpha channel using if statement
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11
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80
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June 11, 2026
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Is nonblocking background loading on Web posible?
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1
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24
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June 11, 2026
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Exported property not accessible in code
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0
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23
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June 11, 2026
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How to access SubViewport in Compositor?
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2
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34
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June 11, 2026
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How to eliminate floating point errors
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16
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104
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June 11, 2026
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