Godot Version
4.2.2
Question
Im making a simple peer to peer with webrtc. For some reason the WebRTCPeerConnection object, is signalling “ice_created” twice. It only does this when I initialize it with this one line of code
peer_connection.initialize({
"iceServers": [
{
"urls": [ "stun:stun1.l.google.com:19302", "stun:stun2.l.google.com:19302" ], # One or more STUN servers.
},
]
})
I dont want to waste my signalling server resources what do I do?
How do I know when all ICE are done being made and I can send them?