10+ Second Delay At End Of Loading Screen When HTML5 Is Played On Android Chrome Browser? QR Code To Test + Source On GitHub - iOS/iPadOS Safari OK

Godot Version

v4.6.2.stable.official [71f334935] - “CachyOS” KDE Plasma Linux

Question

Running HTML5 on Android Chrome browser, there is a 10+ second delay at end of loading screen?
This does not occur on desktop Internet browsers?

Source code on GitHub:
https://github.com/savantsavior/numbersfall/tree/main/project_numbersfall

QR Code to play on Android Chrome browser:

It is probably and most likely how we load images.
Someone here before said it was bad…

Click below to view image loading source code on GitHub:
https://github.com/savantsavior/numbersfall/blob/main/project_numbersfall/VisualsCore.gd#L122

We need help fixing this issue, if you can help!

NOTE # 1:
Only occurs on Android Chrome browser, Apple iOS/iPadOS Safari does not have above delay?
Tried it on an Android smartphone and an Android tablet, both take over 10+ seconds to load?

I cut the delay time in half by removing a massive amount of unused image sprites.

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