2D cloud using shaders or particles

Godot Version



I want to create a 2D moving cloud that will be moving across the top of my game screen, I have an idea how to do this but I want to ask about more ways this can be achieved. Any suggestions?

Depends on some factors that you’ll have to decide what’s best for your game. An alternative to shaders and particles is to use ParallaxBackground. Throw some ParallaxLayers with some cloud sprites as children. Pretty quick solution if that meets your needs.

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Depends a lot on your setup. You can either have a shader with a scrolling texture, or some particles

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For realistic clouds only, you can check this video

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Thanks King, the video is really helpful.

i always use this

2D fog overlay - Godot Shaders