Godot Version
version 4.4
Question
Is there a way to make 2d eyes in a 3d character that is able to move the pupils with clipping mask in the sclera? I want it so i don't make alot of textures with the eyes looking at different directions, with different expressions, and also being able to choose the eye color in game
Can i do the same with the other facial features like nose and mouth?
Is this feature not very consuming for a phone game?
Example:
The eyes in the game are animated like that, the iris clip mask throught the white part of the eye freely so it can see in any direction
(source: Peak by Landfall and Aggro crab)