2D procedural map generation with biomes

Godot Version

4.5.1

Question

Just starting with Godot and I would like to know if theres a tutorial or a tool to help with procedurally generation. Been trying for a couples of weeks to generate a map with biomes and none of the methods I found can get me something that looks natural.

Do you have an example of a map that you consider to be looking “natural”?

There is this guy that talks about the theory about voxel generation (not Godot specific)

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I’m looking to get rid of this noise spikes, if there’s a way to control and prevent the generation of those spikes or if there’s a script that can check and correct those spikes

Configure your noise function.