Just starting with Godot and I would like to know if theres a tutorial or a tool to help with procedurally generation. Been trying for a couples of weeks to generate a map with biomes and none of the methods I found can get me something that looks natural.
I’m looking to get rid of this noise spikes, if there’s a way to control and prevent the generation of those spikes or if there’s a script that can check and correct those spikes