Godot Version
Godot_v4.6.2-stable_win64.exe
Question
2D rig with jiggle elements has them bounce around when opening another scene it is transformed in (position). How to prevent?
I made a 2D rig in godot and used some jiggle elements in the skeleton modification. The rig is in its own scene. I placed the rig scene in my main scene and moved(transform position) the node so it would be inside viewport window on runtime. When opening between the two scenes in the editor, the jiggle elements in the rig would bounce around. I’m assuming cuz it’s snapping to its respective positions between the two scenes (idk why it would be, i thought each scene would have its own instance of the rig but ig not, so they share the same rig). But this also happens on run time. The jiggle elements would bounce wildly in the main scene where it is ran. Is there a way to prevent this?
I’ve tried delaying the skeleton modification being enabled with a timer but it still snaps and bounces around wildly after it is enabled again.
edit: i forgot to mention the jiggling/wild bouncing does subside completely after like 5 seconds, but delaying the scene to be interactable in any sort of way including loading screen is not an option.