2D Texture in sub-viewport is distorted

Godot Version

4.3

Question

so i wanted to add split-screen multiplayer to my game and i noticed there is some issues with the textures, i am not sure what’s going on but i have attached a picture below, the picture on the left what the game usually looks like, the picture on the right is what it looks like with sub-viewports

my screen_size is 640 x 360, with split screen that is split to 320 x 360 each screen, and both viewports have that same distortion

issues

Make sure that the both sub viewport size are same.

1 Like

they are both the same

1 Like