Godot Version
4.3
Question
so i wanted to add split-screen multiplayer to my game and i noticed there is some issues with the textures, i am not sure what’s going on but i have attached a picture below, the picture on the left what the game usually looks like, the picture on the right is what it looks like with sub-viewports
my screen_size is 640 x 360, with split screen that is split to 320 x 360 each screen, and both viewports have that same distortion