I’m making a top down shooter, a bullet hell in the style of Enter the Gungen. Questions arise at the first stage of development. What is the resolution in the ETG? What should I use viewport or cavanas_item?
Your second question doesnt mean anything. If you intend to do 2d. Then node2d/canvasitem is the only option.
I think they’re actually asking what stretch mode they should use in Project Settings > Display.
I think it depends on how the game is made specifically. Enter the Gungeon is actually 3D, so it might be better to use canvas_item
, but if the game is just 2D, then viewport
might be better.