2D topdown map generation

Godot Version

Godot-4.3

Question

I am trying to generate a top down 2D map using tile sets but I am not sure how to go about that as tinkering in the editor hasn’t lead to anything nor and searching on the internet. I am trying to make it so it is a 8 by 8 and the outer layers is a specific type of tile and the inside has breakable walls and collectables and enemies generated on top of the floor. The outer walls have three variants while the floor and each inner wall has 8 variants with each wall variant having it’s own respective broken version. I am not sure if I would be able to do all this in the tile set or if I should have a script that places from the tile set and if I would be able to have custom functionality for the enemies and such.

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