3 Methods on Custom Resource Loading

Hello. I’m not sure this fully suits as being called a Tutorial, It’s more of a guideline on 3 methods I have mapped out in a demo project on loading in Resource/Metadata pairs. A common issue for anyone making an RPG I’m sure.

I used Godot 4.2.2 for the demo and it’s hosted openly:

I might flesh out the Readme more another time, I kind of want to get back to my own rpg now that I figured out how I’m going to load in all the objects lol. Hopefully this helps somebody!

4 Likes