30-second freeze when launching Godot 4.5.1

Godot Version

Godot_v4.5.1-stable_win64

Question

I am experiencing a consistent 30-second freeze when launching Godot 4.5.1 (both Standard and .NET builds), as well as a 30-second delay when running any project — even an empty scene. And laso 30-second delay when opening the project. There is some hook or something what prevent to run godot smoothly.

I have RTX 5070 setup, newest drivers.

The editor always hangs at this exact log line --verbose:
NVAPI: Disabled G-SYNC for windowed mode successfully
30 seconds nothing
Then the rest

In Windows Safe Mode, Godot launches instantly with no delay, which means something in normal Windows boot is interfering.

WHAT I HAVE ALREADY TRIED (NONE OF THIS HELPED)

  1. Multiple Godot builds & rendering drivers
    Godot 4.5.1 standard build
    Godot 4.5.1 .NET/Mono build
    Vulkan backend
    OpenGL backend (opengl3)
    ANGLE backend
    Delay remains exactly 30 seconds in all configurations.

  2. Clean NVIDIA driver reinstall (DDU)

  3. Attempted NVIDIA Studio driver

  4. NVAPI disable attempts
    DisableNvAPI = 1
    NvJobSchedulerApi = 0

  5. NVIDIA Control Panel (per-application settings)
    Monitor Technology → Fixed Refresh
    Vertical Sync → Off
    Low Latency Mode → Off
    Preferred Refresh Rate → Application-controlled
    Threaded Optimization → Off
    Power Management → Max Performance
    Triple Buffering → Off

  6. Disabled Windows fullscreen optimizations

  7. Disabled overlays & background apps
    Steam overlay disabled
    Epic overlay disabled
    Discord overlay disabled
    NVIDIA overlay disable
    OBS closed
    GOG overlay fully disabled
    Bitdefender disabled
    No controllers connected
    Second monitor disconnected

  8. Vulkan implicit layers cleanup
    Checked all Vulkan registry locations — removed GOG Galaxy Vulkan layers.
    Only remaining layers are from OBS and Steam, both valid.

  9. New Windows user profile

  10. Process Monitor deep inspection
    Recorded full startup trace in Sysinternals Process Monitor.
    Filtered for long-duration operations.
    No I/O operation, no registry query, no file read, no process activity took anywhere near 30 seconds.
    Delay seems internal to NVAPI or a blocking call inside the NVIDIA driver, not visible to ProcMon.
    Still no root cause found.

Nothing helped… stil 30 seconds every time I want to run project or godot or so… editor is smooth and fast - I am playing newest games no problems, no problems in other applications.

Thank you guys

I noticed that too, I had the same problem. To avoid the delay, I switched to the mobile version, but the Advanced+ version is still freezing at the beginning.

OMG I found the solution after many hours…
Armoury Crate Service … I disabled it and restarted.

If you want to find out if some service is the problem.
win +r → msconfig → services
Check the checkbox “Hide all Msft services”
Then disable all and restart

If the godot is faster than before, then find out which service is the problem.

May this advice find all those who are trying in vain to solve this freeze problem!

2 Likes

irei fazer os testes. obrigado irmao!! <3