3d Assets Textures Flat on Export but work fine locally

Godot Version

v4.6.3

Question

I have a view 3d assets imported as world building blocks
each as it’s own standard material I have created - albedo - normal and roughness
running locally - looks as expected

but after exporting to web and windows.
the textures look flat and repetitive

the project runs on compatibility settings
default export templates for both web and windows

any ideas?

please and thank you