3D character not uploading.

Godot Version

Replace this line with your Godot version

Question

The 3D character I downloaded doesn’t work properly in Godot 4. I can see the character, but when I attach it to the skeleton, it disappears.

If you share code, please wrap it inside three backticks or replace the code in the next block:

func _ready() -> void:
    print("hello world")

You’ve given us no useful information at all. What kind of character? I assume it’s a 3D model, where is it from? What format? How did you import it? What version of godot 4 are you using exactly? (Godot 4 is quite broad).

2 Likes

I’m having an issue with a GLB 3D character in Godot 4.5. Here’s the problem:

When I import the GLB file into the editor and open the Scene View, the character mesh is not visible.

The node appears in the scene tree, but the mesh remains invisible.

I’ve tried adjusting the mesh transforms, reimporting, and checking all import settings, but the mesh still does not appear in Scene View.

Interestingly, when I run the scene (Play Mode), the mesh is visible.

I suspect this might be a problem with import settings or editor preview, but I’m not sure. Could anyone help me understand why this happens and how to fix it so that the character mesh is visible in Scene View as well?

Thanks in advance!