Godot Version
4.3
Question
Hello all,
Stupid question time, I am going to attempt very soon, how to open a door in Godot in 3D, something I have done in Unity and Unreal, but, not for a long, long time, the thing is I have forgotten just about everything including the code I used. I should be able to find a tutorial on that somewhere on YouTube.
The purpose of this question is about the actual door. I have have an asset with a door built-in that can be rotated about it axis, so all good, but I don’t know what type of collider I should be using yes, it been a while. I don’t know whether I need a StaticBody3D or Rigidbody3D collider on the actual door so the player cannot walk through it. While the door boundaries don’t change only get rotated I could see an argument for both types of colliders. It moves of course, but, the boundaries related to the door don’t change.
So, which of the bodies should I be using Static or Rigid or is there some other type of body that I am not aware of?
Any assistance is appreciated.
Regards.