3D Glow Performance for mobile

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:bust_in_silhouette: Asked By morningkingdom

Hi there, well i using a lot of glow effect for my game, almost every objects has a spatial material that ‘unshaded’. and thats means a lot of colorfull glow real time showing at the scene. and thats a mobile game. well i did not run too much test on the phone lately but event at the pc, some times fps got halved (60 → 30 ) some times more then half.

before make much more a progress i did a test run with glows open and shiny, and boom,
7 fps, 8 fps, 3 fps.

noiicee, well is there any secret solution for this ? if not, i have to give up on glows.

:bust_in_silhouette: Reply From: Wakatta

Don’t mean to crush your glow dreams but since mines were destroyed … YES! give up on glow and fog and all distance and lighting effects or use textures that simulate those Glow effects which are pretty easy to make in Krita, Gimp, Photoshop, After Effects. Then when applied use additive blending or emission to get maximum results