3d how do i mark a space as having a condition

Godot Version

2.4.4

Question

context of what i want to do: im making a maze with 3d tube structures that i want to randomly generate, so i want it to spawn an item, check for openings, and then spawn a second shape and repeat,
what i need help with: how do i tell it whats an opening?

Presumably you’re using 4.2.2 and not 2.4.4?

Anyway what do your tubes look like?

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yeah im dyslexic haha, and i have a bunch of diffrent shapes heres an image (hope this works ive never used the forms before)

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If those are all the shapes you are using, you can manually list all the openings in the shapes.

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yeah? how?

You can try to manually set the local cords of each hole, and then fuse them in global space.

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