3d model texture importing weird (Solved, kinda)

Godot Version

v4.3.stable.official [77dcf97d8]

Question

Why are the textures from my model importing weird? It does look like that in game as well.

all info should be in screenshots afaik



Setting the embedded image handling (on the bottom) to either of the other options seems to fix it. weird issue

You may have to import the textures in Godot as high-quality. I’m guessing extracting the textures uses the default low-quality import settings for textures in 3D games, I’d recommend extracting the textures or saving them separately from the GLB models as general practice.

Alright, is there a method to extracting the textures or should i just model with textures from my project folder (new to modeling and how that stuff works) and is there a way to set the default quality to high?

Not that I know of, but you can change many import settings on mulitple textures at the same time.

2024-12-07-190203_260x395_scrot

Sounds good, any suggestions on modeling without embedding the textures?

I suppose you mean embedded textures in Blender, like packed textures? Or do you mean exporting with textures embedded?

I do not pack textures in blender, I save textures to the game folder and use that path in my blend files. When exporting I set Material > Images to “None”. Then make my materials in Godot using the same file path; I find this better to do as the Blender/Godot visuals rarely match up without intervention anyways.

Alrighy, Thank you so much for the help! I’ll do that from now on.