3D Textures rendering too big

Godot Version

4.7

Question

So, i made this basic Minecraft clone with the GridMap node, it works exactly like i want it to, but the block’s textures are rendering too big for the models

This is how the blocks look:

This is how the textures are meant to look:

Does anyone know how to fix this? I’m using the BoxMesh with the MeshInstance3D and a StandardMaterial3D if it helps.

The UV mapping for BoxMesh does not show the same texture on all faces. You could make your own 3D model or convert a CSGBox3D to a mesh and save out that resource

Thank you very much! This works.