Godot Version
4.7
Question
So, i made this basic Minecraft clone with the GridMap node, it works exactly like i want it to, but the block’s textures are rendering too big for the models
This is how the blocks look:
This is how the textures are meant to look:
Does anyone know how to fix this? I’m using the BoxMesh with the MeshInstance3D and a StandardMaterial3D if it helps.

