(4.0.2) Animation Tree not playing added tracks on Animation

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:bust_in_silhouette: Asked By Vespiria

I’m editing imported animations from a rigged and animated character I made, using an animation tree with state machine. I have oneshot nodes I am using for things like shooting, however I am adding tracks onto the animation such as muzzle flashing/light/slide/etc. and they all seem to be ignored once I turn on the animation tree itself. It plays fine in the animation player but for obvious reasons I need the tree to also play the new tracks too. Any suggestions?

:bust_in_silhouette: Reply From: Vespiria

Silly me, enabled filtering on the animation and didn’t realize particle effects/other objects would be a part of that but makes sense.