[4.7.1 RC2] - Web HTML5 Version Can't Go Higher Than 60 Frames Per Second? Any Way To Get FPS Higher? Seems To Be A Hard Limit?

Godot Version

v4.7.1.rc2.official [d6096250e] - Linux x86_64

Question

Hi,

We are days away from releasing “Alphe 3 - No Story” version of our new Godot game…
We are running Godot version 4.7.1 RC2 on CachyOS KDE Plasma(Wayland) x86_64.

On Web HTML5 version, the game can’t get past 60 Frames Per Second?
Seems to be a hard limit on Web HTML5?
Is there a way to make FPS higher on Web version?

Let us know, thank you!

SS

The fps is tied to max frame rate that the OS has since that is what the web browser uses. It is usually 60 hz in windows but you can go into graphics settings for your monitor and adjust it to be higher.