Hey guys. Users of my game on Macs have reported crashes when playing the online multiplayer mode. The game never crashes in singleplayer, though. Their error logs reported that the game encountered a corrupt RPC packet and shut down to avoid any danger, or something. However, this never occurs on Windows.
Here’s the full error logs.
error logs
I’m thinking this might be happening because I use a third-party relay service to pass on RPC details to peers without sharing IPs. Here’s that resource:
https://www.nodetunnel.io/
I apologize if this help request doesn’t offer enough details to solve the problem: I can try to share other things if needed.