After importing FBX model, 32x32 and 16x16 pixel textures become blurry. Even switching texture rendering to Nearest does not solve the problem.
In godot
How i creat
After importing FBX model, 32x32 and 16x16 pixel textures become blurry. Even switching texture rendering to Nearest does not solve the problem.
You may need to modify the mesh
’s material BaseMaterial3D.texture_filter
to Nearest
or Nearest Mipmaps
and to re-import the texture with compression set to Lossless
mode
you need to create a new StandardMaterial3D or ORMMaterial3D when using imported models.
GLB and specially FBX are multi-purpose formats and their default materials are designed to work not just with games but also with other 3D software, so many of the options will import bad. this also happens with blender with transparency.
create a new material, set the textures, there you set the texture filtering. you can also choose a rendering method. godot supports some older methods like lambert and vertex lighting, as well as toon rendering. PBR Burley and Schlink might not always be the best for your stylized PS1 game.