A question about pathfinding

prefer godot 4x

Question

Hi guys, i have been struggling with this problem.
Since i dont have so much time to implement it myself.
My project need a pathfinding for swimming/flying/crawling.
Pathfinding using sparse voxel octree for example.
Will godot implement this kind of pathfinding like wicked engine do?

I just hope I don’t have to switch to another engine like Wicked engine just for this pathfinding.

Thank you very much.

Edit : i found this one on github but i doubt about its performance since it is written in gdscript not c++

If you have a better solution, please help me

See proposal Add full 3D environment pathfinding (e.g. flying) to NavigationServer3D · Issue #7504 · godotengine/godot-proposals · GitHub

Oh, thank you…
wow, when will it be available?
still vague for me.
i want to use it. even if it’s only in the nightly build.