prefer godot 4x
Question
Hi guys, i have been struggling with this problem.
Since i dont have so much time to implement it myself.
My project need a pathfinding for swimming/flying/crawling.
Pathfinding using sparse voxel octree for example.
Will godot implement this kind of pathfinding like wicked engine do?
I just hope I don’t have to switch to another engine like Wicked engine just for this pathfinding.
Thank you very much.
Edit : i found this one on github but i doubt about its performance since it is written in gdscript not c++
If you have a better solution, please help me