Hey! I’m currently working on a 2D platformer in Godot 4.6 titled Super Clover World. What you’re seeing right here is a WIP test level showcasing Clover’s moveset, the Squiggle worm enemy, the checkpoint egg system, and testing stuff out like parallax scrolling, Clover’s movement, enemy logic, etc. Note that some or most aspects of this game will be subject to change, and this is just a showcase on what I’m currently working on. If y’all have any feedback, commentary, or help, feel free to ask. (Also, unlike Juicy the Orange, I’m not going to be constantly posting any updates or devlogs to this game, on a few rare occasions.)
Fun Fact: Super Clover World was originally planned as a 2D platform game titled Pecky the Bird back in mid-2024 before Clover was even conceptualized, to where the titular bird, Pecky, can extend his beak to attack enemies and objects, and was eventually scrapped, which now applies to Clover, and Clover himself originated from a cancelled metroidvania project I had in mind back in mid-2025 before I started using Godot, and Clover was mainly used to improve my pixel art skills and testing multiple color palettes up until now.
The music was from “Fauxtune - Beach Time” by poltergasm.