About a Tilemap bug(maybe?)

Godot Version

4.4.1

Question

So Tilemaps are one of the most valuable things in Godot, particularly when making 2D games. however, I’ve been running into a weird issue/bug: Any given 2x2 tile with an origin in say, the bottom right or left corner doesn’t flip properly. while the texture flips, the collision box does something wonky.

(Left is not flipped- right is flipped)


I know a Godot update was literally just released, so are there any good ways to work around this? It isn’t urgent, but it can get a little frustrating :sweat_smile:

Are you using a TileMap or TileMapLayer? As of Godot 4 you want to be using a TileMapLayer.

If you are doing that, you can also try out Godot 4.5.dev3. Might fix your problem.

It’s a known issue Collision Layer not Rotating Upon Rotation of Tile in 2d · Issue #86655 · godotengine/godot · GitHub

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oh yes, I should have clarified- I am using a TileMapLayer. And thanks! I’ll try that out.

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