Godot Version
4.6
Question
Basically problem is when u move, camera shows grey undeveloped areas.
So initially I decided I would use a 640 x 360 viewport and then just post a series of obstacles and a sign and after I step near the sign, we transit the scene.
But I found it a little weird, cause it was a very small area, and yeah it felt very flat and hard to design the whole level in little blocks or scenes, so I came up with an idea that I would use a nice wallpaper with an area2D. Then everytime a user stepped into a new background, I would recalibrate the maximum directional limits of the camera.
But there are a number of problems with this
- It feels abit choppy and no different from a scene transition except that you can go back
- I have bigger levels planned, and on some of them, you want to be able to say, see what’s coming up when u are jumping, and not just move the camera to the next scene’s boundaries.
Can anyone advise on a high level, what u need to do?
I don’t need you to provide code, I am an application dev and know how to code if you point me in the right direction ![]()