About export performance

Godot Version

4.3

I’m using android editor and as you know we can’t export for android from android editor so I’ve found a workaround to export , I simply downloaded the export template from GitHub and unzipped android_release.apk and put my export folder(which I’ve exported from Godot android editor as .zip file) in the apk and named it assets and I compiled the apk(by apktool M) and it actually worked. The game was working.

Question

My question is that will there be any performance differences this way

It is probably a larger file size, and potentially slower read/write operations than a normal godot export, which packs all the resources into a binary format. Might be as slow as a zip export, I am not sure how that affects your phone, they are all different but solid state so reading and writing should be fast anyways.

I’ve reduced the apk file size by removing the .so files from the library folder of apk and just kept ‘.so’ of ‘armV8’ which reduced the apk to 20mb