Hey everyone,
It’s been about a month with me being in game development.
To be honest, it was my dream as a kid, but yeah, I was trained as a web and application dev. It was only after I had got retrenched recently from the tech bloodbath that made me decide to do this after many rejections from jobs before I got in the door.
I do have some savings from being paid to leave as a corporate hooker, so there is a safety net.
I learnt godot from YouTube and then tried to code the game.
Progress has been…. Not ideal.
Maybe it is the fact that I decided to make a metrovania and platformer with bosses inspired by Cuphead.People are coding way more casual games from all the YouTuber programmer samples. I also expected alot more from myself actually being an application dev with a programming background and coming in to game development.
But yeah, got humbled and hit hard.
Give u a few examples.
I made a shark boss that committed debris, then it worked at first. Then after that I moved the debris code to a common scene to reuse some code for a coconut tree falling, and LOL. The coconut tree shot the coconuts backwards. After I fixed it for them, the shark shot it’s debris backwards. Lololol. That was when I learnt about global positioning and also the importance of putting your Marker2Ds for target points in a Node2D when u wanna organize your scene. If not very weird shit like this would happen where the Markers would be globally positioned instead of in relation to your scene
Then I also had this very strange issue, that my bullies for a rescue scene were getting invincible somehow. And I found it was cause I put them in a common class, and for some reason it reset the collision mask after thinking and hunting for 20 minutes why.
I would say I am a little discouraged although I realize Rome wasn’t built in a day. I only have a Shark Boss, a now slightly balanced bullying rescue scene. Coconut trees and walking enemies that move and throw coconuts correctly
Basically less than 5 minutes of gameplay. A little daunted by the task cause the game or whatever is made of it looks terrible with assets I generated with Gemini.
I probably have to hire a real pixel artist and sound engineer to do the sound properly when it’s done.
I also think I am burnt out from all the back stabbing that led to the eventual retrenchment.
I am hoping it will be a success, and yeah my work will pay off, but realistically I think probably not.
I sort of need some advise on staying motivated to code. I am happy doing it, but it is a kinda at my own pace when I get energy thing.
I am probably just ranting, so if u read it all, Thanks.