Hello everyone, I want to make a 3D game that supports both computer and mobile platforms. It will be a single Godot project, exported to both platforms in two separate steps. I hope the game program can be run on both computers and mobile devices. Since my mobile device does not support Vulkan, I prefer to use Forward+ for PCs and Compatibility for Android phones. My question is: If I first open Forward+ environment and enable certain features (such as SSR, SDFGI, etc.), and then export it to the computer, and later I want to export it to the mobile device, do I have to disable the graphics options that only support Forward+, or can I leave these options enabled and let the engine show alert?
That is to say, after switching from “forward+” to “Compatibility”, even if I still tick the exclusive features of “forward+”, there won’t be any instability or crashes in “Compatibility”, right? It will just pop up a warning
no instability or crashes, it won’t pop up a warning- the warning will only appear in a log file or if an advanced user opens the game from a command line.