Acceleration/deceleration on characterbody3d

Godot Version

4.1.1

Question

hello what’s the best way to add acceleration/deceleration to a characterbody3d when a specific button is pressed?

Hi, can you provide more information? here is my answer for now:

add an acceleration variable

in the process function you are using to control the character, check if the button is pressed. if it is, use the move_toward function to change the velocity towards a target velocity at the rate of acceleration * delta

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thanks I’ve tried

if Input.is_action_just_pressed("up"):
	move_toward(velocity.z, max_speed, acceleration * delta)

and a few variations but cant seem to figure it out

that will only work for one frame after u press up, you need to use is_action_pressed and also you need to assign the result of the move toward function to the velocity

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sorry what do you mean by this?

velocity.z=move_towards…

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