Godot Version
4.7
Question
I’m developing a networked game and I’m having trouble achieving what I want with AnimationPlayer/AnimationTree nodes.
To give a basic idea, each network frame produces a visual frame and these visual frames are displayed with interpolation. Part of a visual frame is animation names, times and blend weights.
I need a way to tell the animation system to show specific animations, at specific times, with specific blend weights, at render frame rate.
Is there a way to achieve this with existing nodes?