Access to low-level animation system

Godot Version

4.7

Question

I’m developing a networked game and I’m having trouble achieving what I want with AnimationPlayer/AnimationTree nodes.

To give a basic idea, each network frame produces a visual frame and these visual frames are displayed with interpolation. Part of a visual frame is animation names, times and blend weights.

I need a way to tell the animation system to show specific animations, at specific times, with specific blend weights, at render frame rate.

Is there a way to achieve this with existing nodes?