Godot Version
4.3
Question
I need to access viewport transform’s scale for a certain screen reading shader
I’m currently doing this by code
Is there a way to access it directly from the shader code?
Thanks in advance!
4.3
I need to access viewport transform’s scale for a certain screen reading shader
I’m currently doing this by code
Is there a way to access it directly from the shader code?
Thanks in advance!
Already solved!
Solution:
shader_type canvas_item;
varying mat4 CM;
void vertex() {
CM = CANVAS_MATRIX;
}
void fragment() {
vec2 scl = vec2( length(CM[0]) , length(CM[1]));
}
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