Godot Version
4.6.3
Question
I have done lots of research and I haven’t found any resources on active ragdolls for 2d. They only exist for 3d for some reason. I am stumped on how to do this and I have no idea why this isn’t a feature.
On another note, making a ragdoll in general is easy to get up and running in 3d, but you have to apply some “fix” to the 2d version with some scripting. Godot also hates small ragdolls.
For those who don’t know what “active ragdolls” are, I am referring to a skeleton that applies forces to animate the character as opposed to manual transformation. This allows the skeleton to react to physical objects in its surroundings.
To summarize, my main question is how can I have active ragdolls in my 2d game?