Godot Version
4.6.3
Question
I’m using Godot 4.6.3 and trying to set a simple colored square on a Sprite2D. I used PlaceholderTexture2D as the texture, set its Size, but I can’t find the Color property that used to be there in earlier versions. I only see Size and Resource when clicking on the PlaceholderTexture2D resource in the Inspector.
I need to change the texture’s base color directly (not just Modulate) because Modulate multiplies with the default purple color, making everything look purple. I’d like to understand why the Color property is gone and if there’s a way to bring it back.
Is this an intentional change in 4.6.3? Is there a setting I need to enable? Or is PlaceholderTexture2D no longer intended to have a color?
Thanks for any clarification.
