Add function once AnimatedTexture is finished

Hello, it’s possible to add a function (i.e. change scene) of an AnimatedTexture in One_Shot once the animation is finished?

AnimatedTexture is deprecated and not optimized for the newer renderers. Don’t use it.

Fine, but it is possible to make a AnimatedSprite2D into a 360° panorama?

What are you trying to do? You can use a SubViewport and a ViewportTexture to draw whatever you want to a Texture

Making a first person game with pre-rendered backgrounds

Unfortunately I can’t post the images now