Adding Post-Processing Shaders with Visual Shaders in Godot

Godot Version

4.3

Question

Hey everyone!

I’m exploring ways to add post-processing effects using visual shaders in Godot. Currently, I know about the “MeshInstance3D” technique, where you use a mesh with flipped normals and code in the Vertex pass. But I’m wondering if there’s a way to achieve this directly with visual shaders?

Any insights or tips would be greatly appreciated! Thanks in advance!