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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Eric De Sedas |
Hey, I’ve been trying to figure out how to make some regular light2ds (with mode “add”) work alongside a light mask in a specific way, this is the setup:
I have a sprite which is illuminated by multiple light2d sources, which work as expected, and I’m using a light mask to effectively “hide” a part of said sprite (using a transparent rectangle as a texture) alongside any applied illumination it has.
Basically, I’m trying to do something like this:
But using three lights, the sprite and a mask I’m getting this result:
Notice how the two lights at the bottom are bleeding through the mask, and revealing the actual texture.
I’ve already tried assigning the same light_mask property to the the Light2d nodes as the mask’s item_cull_mask, but that doesn’t seem to be doing anything.
Is there a way for the mask to also affect the lights? Or is there a better approach I could use to achieve this effect?