Adjust size of individual cell size for TileMapLayers

Godot Version

v4.5.stable.steam [876b29033]

Question

Hey there,

I have a small issue with the TileMapLayers, I loaded and set everything up until I reached a problem, the orange box for some reason isn’t aligned completely.

I’ve tried adjusting the Scale of the Node but it obviously offset it away from where I want it.

Any solutions?

Is it misaligned in every tile, or just one? If it’s just one, it’s probably misaligned on the tile sheet. If it’s all of them, you may need to adjust the margins on the tilesheet.

The orange square is the size set in the TileSet.tile_size property. You can have bigger tiles than that size but they will overlap when drawn next to each other. If that’s not something you want then you’ll need to change that property to the size of your tiles in your spritesheet.