Adjusting sprites and animations to screen size ( phone, PC)

Godot Version

4.3

Question

Hello
How can I adjust the sprites and viewport to the screen resolution of the phone where it is being executed?
As currently when I test on different virtual phones or PC, I have that 1/4 of the screen is just a gray area, does Godot have a in-built feature/functionallirt which solves this issue? or how it should be correctly addressed and fixed?
Thank you

See the documentation:

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.