admob singleton isn't loading

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:bust_in_silhouette: Asked By bluemage

I think I may have modules wrong for admob but it seems like its right. under project.godot its

[android]

modules=true
org/godotengine/godot/GodotAdMob=true

but on the GitHub - kloder-games/godot-admob: Module Admob for Godot engine page it says its supposed to look like this

[android]
modules=“org/godotengine/godot/GodotAdMob”

I can’t seem to figure the menus out. I’m using 3.1 can anyone tell me what I’m doing wrong with the modules section? the line
if Engine.has_singleton(“AdMob”):
returns a false value.

I’ve noticed that I’m getting an error
E 0:00:01:0168 Missing scripts metadata file
modules/mono/csharp_script.cpp:960 @ project_assembly_loaded()

any idea how to fix this?

Did you manage with this? I have the same issue with Facebook module…

bashan | 2020-01-26 00:42