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Asked By | bluemage |
I think I may have modules wrong for admob but it seems like its right. under project.godot its
[android]
modules=true
org/godotengine/godot/GodotAdMob=true
but on the GitHub - kloder-games/godot-admob: Module Admob for Godot engine page it says its supposed to look like this
[android]
modules=“org/godotengine/godot/GodotAdMob”
I can’t seem to figure the menus out. I’m using 3.1 can anyone tell me what I’m doing wrong with the modules section? the line
if Engine.has_singleton(“AdMob”):
returns a false value.
I’ve noticed that I’m getting an error
E 0:00:01:0168 Missing scripts metadata file
modules/mono/csharp_script.cpp:960 @ project_assembly_loaded()
any idea how to fix this?
Did you manage with this? I have the same issue with Facebook module…
bashan | 2020-01-26 00:42