Godot Version
4.4
Question
How to have identical WorldEnvironment background in all cameras? After switching or using another camera, another camera has black background, unlike the player one. I got 3 cameras (2 - for players, they are working fine, 3 - for photo mode, it shows black background, alas, and if I add 4th camera, it will have black background too).
Use a WorldEnvironment node in the scene instead of the camera. (Camera world environment takes priority over the scene node)
I am using WorldEnvironment + 3-4 cameras
And none of the cameras have their own environment?
they don’t have environment
Are the cameras different from the others in any way? Or are they all identical copies?
cameras are identical and they don’t have any Environment attached, WorldEnvironment has unique Environment, idk how to solve this issue, what should I do?
But they are in subviewports. Those all use different environments.
Player0Camera and Player1Camera, which are subviewports => are working fine, the only problem is photo camera, which is prefab inside of another object
photo camera is called “Camera3D” and inside of check_ui_pause (which is prefab)
I don’t know how to fix this issue