After updating my computer godot crashes

Hi everyone!

I bought a new computer board and processor - b450m pro 4 2.0, r5 5600, and once I started working in godot. After I close the debug window with the game, rarely, but an error occurs, my monitor turns off completely, and after 2-3 seconds it turns on and Godot turns into a gray window without buttons, etc.

The drivers are installed from nvidia and they are definitely the latest

The error is endlessly reported to the console:
ERROR: Condition “err != VK_SUCCESS” is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
ERROR: Condition “err != VK_SUCCESS” is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
ERROR: Condition “err != VK_SUCCESS” is true. Returning: FAILED
at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066)
ERROR: Condition “err != VK_SUCCESS” is true. Returning: ERR_CANT_CREATE
at: swap_chain_resize (drivers/vulkan/rendering_device_driver_vulkan.cpp:2718)
ERROR: Condition “err != VK_SUCCESS” is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
ERROR: Condition “err != VK_SUCCESS” is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
ERROR: Condition “err != VK_SUCCESS” is true. Returning: FAILED
at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066)
ERROR: Condition “err != VK_SUCCESS” is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)
ERROR: Condition “err != VK_SUCCESS” is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)

Godot can’t access vulkan. Do you have a GPU? If not, your old processor probably had an integrated graphics card where your new one does not, maybe you can continue to use Godot with compatibility mode. If you do have a GPU, then try updating it’s drivers, what is your operating system?

1 Like

+1 to this issue.

If you are having the same issue make sure to post your computer’s CPU and GPU model, and if compatibility mode works.

Godot v4.3.stable - Windows 10.0.26100 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 32.0.15.6636) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

Compatability is fine. This issue exists on 4.2 and 4.4 dev 7 too.

Thanks for the answer.
I think this is a godot problem, I wrote a bug report on Github. I hope this will be fixed in the future.
By the way, changing the render mode really helps