All collisions changing at the same time

Godot Version

4

Question

I was making a 3d level with duplicated walls and floor s and realized that all of my collision shapes were off when I went to edit them all the collision shapes at once (they all have the same parent, 3d scene node)

Sorry, it’s not clear if you’re saying this is happening and you do NOT want it to or if this is not happening and you want it to.

When you duplicate a collision shape it uses one collision shape resource for all duplicates, hence why everything updates when you make changes to one.

You have to right click on each collision shape property and make it unique.

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