Godot Version
4.4.1
Question
So I’m just starting to play with 2D navigation for the first time. It’s a platform game and I’ve got some flying enemies that I want to be able to navigate the map.
I’m using a TileSet for the platforms / walls etc. and ‘empty space’ is just that, no tile at all.
Is there a way of saying ‘allow agent to navigate anywhere on the level other than these tiles with a navigation layer enabled’?
Create a NavigationPolygon for the entire level and then somehow subtract the platform tiles?
I’m not sure of an approach to this problem, so any pointers much appreciated.