Altered Sprite Saved As New Texture

Godot Version

Xogot

Question

When I apply a shader to an image/a sprite, is there a way I san save that output as a new image file to then use as a texture, such as is used when texturing an object?

Yes, render it into a viewport (can be the main viewport as well), get this viewport’s texture, get this texture’s image and save the image pixel data.

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