Alternative to Debugger 2D Draw_Calls Monitor

Godot Version

4.2.1

Question

Since the Draw_Calls monitor is bugged since the 4.0 version, is there any other way I could check it?

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The code below is also bugged and always shows 0 draw calls.

Performance.get_monitor(Performance.RENDER_TOTAL_DRAW_CALLS_IN_FRAME)

Wait for Godot 4.3 where it is fixed. You can test it in the latest dev release as of today Dev snapshot: Godot 4.3 dev 2

1 Like

I didn’t know it was finally getting fixed. Thank you for letting me know!