juketo
1
Godot Version
4.2.1
Question
Since the Draw_Calls monitor is bugged since the 4.0 version, is there any other way I could check it?

The code below is also bugged and always shows 0 draw calls.
Performance.get_monitor(Performance.RENDER_TOTAL_DRAW_CALLS_IN_FRAME)
mrcdk
2
Wait for Godot 4.3 where it is fixed. You can test it in the latest dev release as of today Dev snapshot: Godot 4.3 dev 2
1 Like
juketo
3
I didn’t know it was finally getting fixed. Thank you for letting me know!