Alternative to the scale tool / designing 3D levels in Godot 4?

hi! i’m working on a jam game, and i procrasinated building the actual levels until a couple days before the deadline, so i decided to just make them in the editor.

however, it’s EXTREMELY annoying to scale meshes. you have to either use the scale tool which changes depending on the size and is useless, or punch in the numbers to the mesh’s transform which expands it in both directions.

is there an alternative to the scale tool that works more like the orange handles on collisionshapes, where it doesn’t change based on size and only expands in one direction? that’d be a life saver

CSG nodes have side handles and are used for prototyping levels but they are mostly primitive shapes (boxes, spheres,…)

ooo, that’s exactly what i’m looking for! especially all the extra features those bring… primitive shapes is ok for me since my level concepts already consist of those anyway, thank you!