Godot Version
4.4
Question
I've had issues for a long time where the editor will start to have issues with crashing that are resolved by deleting the /.godot folder in my project folder. As I understand it, the editor rebuilds the /.godot folder every time it launches. Knowing that, my build batch file deletes the /.godot folder every time it runs so I don't have to worry about it being corrupted. The trouble is that this means hot-reloading doesn't work anymore, because as soon as the editor tries to reload after deleting the /.godot folder during the build, it crashes. If I'm an isolated nutjob then this probably doesn't matter but as long as corrupted or deleted /.godot folders are a possibility, could we get an option to have that same /.godot rebuild that happens at startup also happen on hot reload? I'm currently not able to use hot reloading and it's a bit of a time sink.