Godot Version
Question
Am creating a game engine for reactnative in c++…am taking a lot of inspiration from godot…for a entire week ive been trying to be able to render 10k obj at 60fps (just for performance test) am asking if the fps am getting is bad ,ok or good…for a 2d game engine for mobile..
2025-12-24 12:36:16.597 24944-25032 Regame com.regameexample I 📊 Android FPS: 51 | tick: 6.8ms, draw: 12.8ms, gpu: 0.2ms
2025-12-24 12:36:17.600 24944-25032 Regame com.regameexample I 📊 Android FPS: 51 | tick: 6.8ms, draw: 12.9ms, gpu: 0.2ms
2025-12-24 12:36:18.600 24944-25032 Regame com.regameexample I 📊 Android FPS: 51 | tick: 6.8ms, draw: 12.9ms, gpu: 0.2ms
2025-12-24 12:36:19.621 24944-25032 Regame com.regameexample I 📊 Android FPS: 52 | tick: 6.8ms, draw: 12.8ms, gpu: 0.2ms
2025-12-24 12:36:19.640 24944-25032 Regame com.regameexample I 🎮 GPU: 52 FPS | 10034 objects
2025-12-24 12:36:20.639 24944-25032 Regame com.regameexample I 📊 Android FPS: 52 | tick: 6.8ms, draw: 12.8ms, gpu: 0.2ms
2025-12-24 12:36:20.744 24944-25032 Regame com.regameexample I ⚡ OPTIMIZED DRAW: 10035 items in RenderList
2025-12-24 12:36:21.153 24944-24993 ReactNativeJS com.regameexample I [FRAME] #14721 ids=7 map=7 dt=19.3ms jsExec=0.2ms
2025-12-24 12:36:21.642 24944-25032 Regame com.regameexample I 📊 Android FPS: 51 | tick: 6.8ms, draw: 12.8ms, gpu: 0.2ms
2025-12-24 12:36:21.661 24944-25032 Regame com.regameexample I 🎮 GPU: 51 FPS | 10034 objects
2025-12-24 12:36:22.659 24944-25032 Regame com.regameexample I 📊 Android FPS: 52 | tick: 6.7ms, draw: 12.8ms, gpu: 0.2ms
